Judy Lynn Software, Inc.
P.O. Box 373East Brunswick, New Jersey 08816
United States
Telephone: 732-390-8845.
Fax: 732-390-8845.
Web: http://www.judylynn.com.
Email: webmaster@judylynn.com.
Products manufactured by Judy Lynn Software, Inc. (listed alphabetically)
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CAUSE AND EFFECT AMUSEMENT PARK
Cause and Effect Amusement Park is a cause and effect training program designed for use by individuals with cognitive disabilities. It is designed to improve tracking ability of objects and increase the user's attention span. This program is made up of 16 activities with an amusement park theme: Ferris wheel, shoot the water in the clown's mouth, shooting gallery, knock over the cans with the baseball, popcorn machine, ray guns, dolphin show, bumper cars, car wash, motorcycle stunts, bowling, ring the bell, ice cream machine, pop the balloon with the dart, light the bulbs, and the roller coaster. Each activity can optionally be played with a field of one, two or three segments. The activities are errorless and no prior knowledge or understanding of any of the activities are needed. Animation for a segment is initiated by a single switch, touch screen, or step scanning with two switches. The user presses a switch or the space bar or clicks the mouse to initiate animation. COMPATIBILITY: For use with IBM and compatible computers. SYSTEM REQUIREMENTS: Windows 98 or higher operating system with at least 233 megaHertz (MHz) processor, 32 megabytes (MB) random access memory (RAM), and 16-bit color capability.
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CAUSE AND EFFECT CINEMA (MODEL 501)
Cause and Effect Cinema, model 501, is a simple cause and effect training program designed for use by individuals with cognitive or severe physical disabilities. Age appropriate for older as well as younger populations, this program is made up of 90 film clips covering 10 categories such as animals, musical instruments, vehicles, tools, sports, toys, appliances, etc. Each film clip lasts approximately three to seven seconds. When the switch is pressed the first time, the title of the clip is displayed in large letters at the top of the screen and a human voice announces the title. When the switch is pressed the second time, the movie begins playing. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENTS: Windows Vista/XP/2000/NT/ME/98 SE, 266 megaHertz or faster processor, 16 megabytes (MB) RAM, 5 MB hard disk space, and 64,000 colors monitor display.
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CAUSE AND EFFECT FACTORY
Cause and Effect Factory is a cause and effect training program designed for use by individuals with cognitive disabilities. Designed to improve tracking ability of objects and increase the user's attention span, it is made up of 12 segments with a factory and assembly line theme. This program is an age appropriate cause and effect program but can also be used with younger children for its sound and graphics. Pressing the switch will cause another part of the assembly line process to continue. Animation and sounds hold the user's attention and prior understanding of the segment is not required. Segments in this program include: The candy factory, peanut butter factory, lollipop assembly line, street sign factory, computer assembly line, bridge attendant, post office stamp machine, loading dock, gumball machine, hotdog assembly line, cheese slicer machine, and toll booth operator. COMPATIBILITY: For use with IBM and compatible computers. SYSTEM REQUIREMENTS: Windows 98 or higher operating system with at least 133 megaHertz (MHz) processor, 8 megabytes (MB) random access memory (RAM), 5 MB hard drive space, a sound card, and a VGA monitor or better.
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INTRO TO CAUSE AND EFFECT (MODEL 115)
Intro to Cause & Effect, model 115, is a cause and effect training program designed for use by individuals with cognitive disabilities. It introduces the user to the computer and the switch. It is also designed to improve tracking ability of objects and increase the user's attention span. Each time the user presses the switch or keyboard, one of 35 animation segments with large, brightly colored geometric shapes appear on the screen accompanied by sounds. Animation segments last for approximately three to five seconds. When the user presses the switch again, a new segment appears. If the user does not press the switch, an image of the switch appears on the screen to prompt the user to press the switch. COMPATIBILITY: For use with IBM and compatible computers. SYSTEM REQUIREMENTS: Windows Vista/XP/2000/NT/ME/98SE, minimum 233 megaHertz (MHz) processor, 6 megabytes (MB) hard disk space, and 16-bit color capability.
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LOOK AND LISTEN
Look and Listen is a cause and effect training program designed for use by individuals with cognitive disabilities. It is designed to improve tracking ability of objects and increase the user's attention span. When the mouse, switch, or space bar is pressed, an object will move across the screen while music is playing in the background. The objects are large and colorful. Among the more than 100 graphic objects objects included are household items, cartoon images, foods, and many others. The program also includes 35 different songs. The user can press a switch, the space bar, or click the mouse to initiate animation. This customizable software enables users to add their own graphics and songs. Songs are in "Wave" format and graphics are in JPEG format. Examples of some graphics one might add may include pictures of the user, favorite toys, or any other familiar picture taken from a digital camera or scanner. COMPATIBILITY: For use with IBM and compatible computers. SYSTEM REQUIREMENTS: Windows 98 or later operating system with a 133 megaHertz (MHz) or faster processor, 150 megabytes (MB) random access memory (RAM), and 16-bit color capability.
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SCAN AND PAINT (MODEL 302)
Scan & Paint, model 302, is a cause and effect training program designed for use by children with cognitive, severe physical, or upper extremity disabilities. In this program, between two and ten paint tubes are lined up on the right side of the screen. To the left of the paint tubes is a simple picture which contains a few sections that can be colored in. A pointer points to one of these sections. The student must select one of the paint tubes for coloring in the section that the arrow is pointing to by either step scanning, timed scanning, or clicking on the paint tube with the mouse or pressing the paint tube with a touch screen. After the section is colored, the pointer will automatically move to the next section to color. Scanning software is built into the program. The program comes with more than 60 simple pictures and includes categories such as animals, food, holidays, and color matching pictures. There are also instrcutions for adding pictures. Other features include: A choice of either auditory narration of colors or lively music in the background; timed scanning, step scanning with one or two switches, or seleting a paint tube with the mouse; selecting a field of between two and ten paint tubes; the ability to change the pointer to either an arrow, paint brush, or colored cones; the ability to set the animation speed; the ability to enable or disable the print feature; the ability to create different picture lists for different users; and the ability to change the narration to another language. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENTS: Windows Vista/XP/2000/NT/ME/98SE, 233 megaHertz (mHz) or faster processor, 32 megabytes (MB) RAM, 130 MB hard disk space, a sound card, and a VGA monitor or better.
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WHEEL OF SOUNDS
Wheel of Sounds is a cause and effect training program designed for use by individuals with cognitive disabilities. This switch-activated game plays an object's sound when the object is selected by the spinner. The spinner is activated by step scanning, timed scanning, a single switch press, a mouse click, or touch-screen. Once the picture is selected and the sound is played, a new picture will take its place. Wheel of Sounds gives the user the capability of setting the field of pictures to display two, three, or four pictures at a time, creating customized games by selecting only certain pictures to include in a game. Users can also optionally add their own pictures and sounds. Included with the program are separate games for pictures of various objects, a game for letters, a game for colors, and a game for numbers. Auditory scanning is built into the program. Wheel of Sounds can also be used as a matching activity. When "Matching" is turned on, one of the pictures in the field of pictures is copied to the center of the spinner. The user must then select the picture that matches the one in the center of the spinner. If the picture chosen does not match, a voice will tell the user that the picture does not match and the sound associated with the picture is not played. If the picture matches, the computer will say "very good" and will play the sound associated with the picture. Statistics on the percentages of correct and incorrect matches can be saved if desired to monitor the user's progress. COMPATIBILITY: For use with IBM and compatible computers. SYSTEM REQUIREMENTS: Windows 98 or higher operating system with a minimum 233 megaHertz (MHz) processor, 32 megabytes (MB) random access memory (RAM), 50 MB of hard drive space and a 16-bit color monitor.
See Judy Lynn Software, Inc. products that are no longer available.

