What Screen Readers Can Learn From Audio GamesBy Hofstader, Chris; Access World, Vol. 7, No. 2
Publication Date: March 2006
Article discusses how screen reader manufacturers can learn from virtual audio games such as Shades of Doom from GMA Games. Shades of Doom features real-time audio with 32 distinctive sounds, while a screen reader or other speech product can only produce a single syllable at a time. Virtual games also have benefits for the research community, as we can learn how to improve productivity through data obtained by observing how people who are blind or have low vision react to different sound stimuli. The author discusses ways in which screen reader technology can be combined with the technology utilized in virtual audio games to make more accessible, efficient assistive technology applications.
Assistive Products Discussed: SHADES OF DOOM
Published by: AFB Press (Website:http://www.afb.org/Section.asp?SectionID=46)
American Foundation for the Blind (AFB) (Web Site: http://www.afb.org )
Link to text: http://www.afb.org/afbpress/pub.asp?DocID=aw070207