The Treatment of Phantom Limb Pain Using Immersive Virtual Reality: Three Case Studies
By Murray, Craig D.; Pettifer, Stephen; Howard, Toby; Patchick, Emma L.; Caillette, Fabrice; Kulkarni, Jai; Bamford, Candy; Disability and Rehabilitation, Vol. 29, No. 18, pp. 1465-1469Publication Date: September 2007
Article reports the results of 3 case studies involving the use of immersive virtual reality as a treatment for phantom limb pain. The subjects participated in 2 to 5 immersive virtual reality sessions over a 3-week period. A virtual reality head-mounted display was used to present the computer-generated environment to participants and to facilitate immersion. The movements of the participants’ anatomical limbs were transposed into the movements of a virtual limb, presented in the phenomenal space of their phantom limb. All 3 participants reported the transferal of sensations into the muscles and joints of the phantom limb, and all participants reported a decrease in phantom pain during at least one of the sessions.
Published by: Taylor & Francis, Limited (Website:http://taylorandfrancis.org)
International Society of Physical and Rehabilitation Medicine (Web Site: http://www.isprm.org )

