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A.T. Literature- Computer Assisted Training
- 3D Sound Interactive Environments for Problem Solving
- A Brain-Computer Interface Based Attention Training Program for Treating Attention Deficit Hyperactivity Disorder
- A Bumper Crop of Holiday Gifts for Disabled Kids
- A Comparison of Hand-Held Computer and Staff Model Supports for High School Students With Autism and Intellectual Disabilities
- A Fairy Godfather for People with Cognitive Disabilities
- A Framework for Adapting Wheelchair Training in Virtual Reality
- A Model for Implementing Computer Use With Infants District Wide
- A Personalized Electronic Book for Video-Based Sign Language Education
- A Pilot Investigation of Speech Sound Disorder Intervention Delivered by Telehealth to School-Age Children
- A Randomized Clinical Trial Study on the Effectiveness of a Tele-Analogy-Based Problem-Solving Programme for People With Acquired Brain Injury
- A Randomized Controlled Pilot Study of Home-Based Step Training in Older People Using Videogame Technology
- A Retrospective Analysis of Technology Use Patterns of Students with Autism Over A Five-Year Period
- A Review of Study Skill Programs for Dyslexic Students
- A Role for YouTube in Telerehabilitation
- A Speech-Controlled Environmental Control System for People With Severe Dysarthria
- AAC Internet-Based Self Study Shell
- Accessible Reading Intervention: A Work in Progress
- Acquisition and Generalization of Purchasing Skills Using a Video Enhanced Computer-Based Instructional Program
- Action Observation as a Useful Approach for Enhancing Recovery of Verb Production: New Evidence From Aphasia
- Activity Schedules, Computer Technology, and Teaching Children With Autism Spectrum Disorders
- An Affordable, Computerised, Table-Based Exercise System for Stroke Survivors
- An Ankle to Computer Virtual Reality System for Improving Gait and Function in a Person 9 Months Poststroke
- An Approach to the Design of Socially Acceptable Robots for Children With Autism Spectrum Disorders
- An Intelligent Computer-Based System for Sign Language Tutoring
- Application of Computer Simulation to Teach ATM Access to Individuals with Intellectual Disabilities
- Asking the Experts: Exploring the Self-Management Needs of Adolescents With Arthritis
- Assessment of Computer-Based Preferences of Students With Profound Multiple Disabilities
- Attention Analysis in Interactive Software for Children with Autism
- Automated Finger Spelling by Highly Realistic 3D Animation
- BalanceReTrainer: A New Standing-Balance Training Apparatus and Methods Applied to a Chronic HemiParetic Subject With a Neglect Syndrome
- Bilateral Upper Limb Trainer With Virtual Reality for Post-Stroke Rehabilitation: Case Series Report
- Brain Training Game Improves Executive Functions and Processing Speed in the Elderly: A Randomized Controlled Trial
- Collaborative Virtual Environment Technology for People With Autism
- Combining Interactive Fun with Learning
- Communication for the Non-Speaking Deaf Using an Embedded Prediction System
- Comparison of Peer and Self-Video Modeling in Teaching First Aid Skills to Children with Intellectual Disability
- Computer Activities to Support Communication and Language Development in Children Who Are Deaf-Blind
- Computer Assisted Instruction for Toddlers With Disabilities
- Computer Assisted Instruction to Teach Item Selection in Grocery Stores: An Assessment of Acquisition and Generalization
- Computer Games Help Autistic Children Read Faces
- Computer Software as an Interactive Learning Tool
- Computer-Based Reading Instruction for Young Children With Disabilities
- Computer-Based Video Instruction to Teach Persons with Moderate Intellectual Disabilities to Read Grocery Aisle Signs and Locate Items
- Computer-Based Video Instruction to Teach Students With Intellectual Disabilities to Verbally Respond to Questions and Make Purchases in Fast Food Restaurants
- Computer-Based Video Instruction to Teach the Use of Augmentative and Alternative Communication Devices for Ordering at Fast-Food Restaurants
- ConnSENSE Review: Crick Training Toolkits
- ConnSENSE Review: Puddingstone Place
- Cornerstones: A New Approach to Literacy Development for Deaf and Hard of Hearing Children
- Design and Evaluation of a Computer-Animated Simulation Approach to Support Vocational Social Skills Training for Students and Adults With Intellectual Disabilities
- Development and Evaluation of a Minspeak Application Using Blissymbols: Experiences from Two Case Studies
- Development of a Haptic Keypad for Training Finger Individuation After Stroke
- Development of an Accessible Audio Computer-Assisted Self-Interview (A-CASI) to Screen for Abuse and Provide Safety Strategies for Women With Disabilities
- Development of an Interactive Game Based Rehabilitation Tool for Dynamic Balance Training
- Digital Data Collection and Analysis: Application for Clinical Practice
- Disabled Adults Learn to Work From Computers
- Doctors and Engineers Develop Virtual-Reality Recovery for Stroke Victims
- Dr. Peet’s PictureWriter
- Dyslexia: Strategies for Success - Developing and Consolidating Tracking Skills Through ITC
- Early Learning 1
- Earobics
- Effect of Virtual Reality on Cognition in Stroke Patients
- Effects of Computerized Leisure Education on Self-Determination of Youth With Disabilities
- Effects of Multimedia, Computer-Based Instruction on Grocery Shopping Fluency
- Electronic Performance Support Systems: An Assistive Technology Tool for Secondary Students With Mild Disabilities
- Email Intervention Following Traumatic Brain Injury: Two Case Reports
- Emerging Technologies and Cognitive Disability
- Evaluating a GPS-Based Transportation Device to Support Independent Bus Travel by People With Intellectual Disability
- Evaluating Interventions With an Adaptive Video Game Platform for Children With Cerebral Palsy
- Father’s App Lets Disabled Son ‘Speak’ Thru iPad
- Feasibility of Computerized Brain Plasticity-Based Cognitive Training After Traumatic Brain Injury
- First Keys to Literacy v2
- Flex2Play: An Ankle Strength Training Device With Virtual Reality Interface for Children With Cerebral Palsy
- Free Software for Measuring Single Switch Use Performance
- Game for Improving Speed and Accuracy of Name Recall
- Got Mail?! Using E-Mail to Support and Promote Literacy Skills
- Hand Rim Wheelchair Propulsion Training Using Biomechanical Real-Time Visual Feedback Based on Motor Learning Theory Principles
- Home-Based Computer-Assisted Cognitive Training
- Improving Balance Skills in Patients Who Had Stroke Through Virtual Reality Treadmill Training
- In Cybertherapy, Avatars Assist With Healing
- Individualized, Home-Based Interactive Training of Cerebral Palsy Children Delivered Through the Internet
- Influence of Virtual Reality Soccer Game on Walking Performance in Robotic Assisted Gait Training for Children
- Information Technology Access for Elders With Cognitive Disabilities: Picture Planner Icon-Driven Activity Planning Software
- In-Home Telerehabilitation for Older Persons With Chronic Obstructive Pulmonary Disease: A Pilot Study
- Innovation Without Boundaries
- Interactive Assistant for Activities of Daily Living
- Interactive Multimedia Training for Assistive Technology Using Computer-Based Device Simulations and 3D Environments
- Interactive Sensory Teaching and Learning
- Introducing SOLO Part 3
- Introducing SOLO Part I
- iPad App Aims to Help Young Users Process Verbal Directions
- Judy Lynn Software Reviews
- Laureate's New Sterling Editions: Featuring Optimized Intervention and the Sterling Administration System
- Learning Real-Life Cognitive Abilities in a Novel 360-Degree Virtual Reality Supermarket: A Neuropsychological Study of Healthy Participants and Patients With Epilepsy
- Lights, Camera, Action!
- Lights, Camera, Interaction! Focus on Video Modeling Techniques for Inexpensive, Fast and Customized Solutions for Improving Social Skills
- Literacy Instruction for Older Struggling Readers: What Is the Role of Technology?
- Making IT Accessible to All is Latest Challenge
- Minimal Effects of Visual Memory Training on Auditory Performance of Adult Cochlear Implant Users
- Modelisation of ADLs in its Environment for Cognitive Assistance
- Modified Home Video Game Shows Promise for Improving Hand Function in Teens With Cerebral Palsy
- Motion Recognition System for Remote Vocational Support
- Naming Practice for People With Aphasia in a Mobile Web Application: Early User Experience
- Neurorehabilitation Using the Virtual Reality Based Rehabilitation Gaming System: Methodology, Design, Psychometrics, Usability and Validation
- New Way to Make Switches
- Novel Technology for Treating Individuals With Aphasia and Concomitant Cognitive Deficits
- Patient-Centered Integrated Motor Imagery Delivered in the Home With Telerehabilitation to Improve Walking After Stroke
- Pennsylvania DOE Adopts Real-Time Collaboration Tools
- Personal Digital Assistants as Cognitive Aids for Individuals With Severe Traumatic Brain Injury: A Community-Based Trial
- Physical Therapy for the Ears: Maximizing Patient Benefit Using a Listening Retraining Program
- Prehab and Rehab Tool App Launched for iPad, iPhone, and iPod Touch
- Producing Virtual Worlds for the Rehabilitation of Disabled People (Simulating Shopping for Autistic Children)
- Product Feature: Send Your Students to Switch School!
- Promoting Word Study Independence: One District's Success
- Ready! Set! Sign! A Review of Software Designed to Teach American Sign Language
- Real-TIme Human Pose Detection and Tracking for Tele-Rehabilitation in Virtual Reality
- Reasonable Accommodation in Training Safety
- Repetitive Step Training With Preparatory Signals Improves Stability Limits in Patients With Parkinson’s Disease
- Researchers Explore How Video Game Technology Can Treat Brain Disorders
- Resources for Adapting Low Vision Training Materials for the Adult With Low Literacy Skills
- Rigorous Visual Training Teaches the Brain to See Again After Stroke
- Robotically Facilitated Virtual Rehabilitation of Arm Transport Integrated With Finger Movement in Persons With Hemiparesis
- SBS Skill Trainer With Video Feedback
- SigningOnline.com Revolutionizes the Way People Learn Sign Language
- Signs Workshop: Promotion of Early Communication Skills of Children With Developmental Disabilities
- Simulated In-Home Teletreatment for Anomia
- Simulating Social Interaction to Address Deficits of Autistic Spectrum Disorder in Children
- Sitting Playfully: Does the Use of a Centre of Gravity Computer Game Controller Influence the Sitting Ability of Young People With Cerebral Palsy?
- Slater Software Announces New Products and Upgrades
- Special Education Public Domain CD-ROM for Macintosh
- Speech Language Clinicians Connect With Telepractice
- Speech Therapy Moves Online
- Speech Therapy Software
- SpinOut Stories
- State of the Science: Virtual Reality
- Students in India Improve Literacy Skills Using Fast ForWord
- Tablet-Based Video Modeling and Prompting in the Workplace for Individuals With Autism
- Technology Applications at the Adler Aphasia Center
- Technology Supports for Differentiated Instruction
- TeleSpeech Therapy Pilot Project: Stakeholder Satisfaction
- textThing
- The Application of ABA to Technology: The Discrete Trial Trainer
- The Doctor Is In: Virtual Therapist to Help Treat Stress Disorders
- The Effectiveness of Using a Pocket PC as a Video Modeling and Feedback Device for Individuals With Developmental Disabilities in Vocational Settings
- The Effects of Internet-Based Home Training on Upper Limb Function in Adults With Cerebral Palsy
- The Fight Against Autism Goes High Tech
- The Ohio Assistive Technology Distance Learning Project: Evolution to Web-Based Education and the Implementation of an Impact Study
- The Power of Digital Pictures to Cognitively Engage the Student
- Therapy for Oral Apraxia, Dysarthria, and Developmental Speech Disorders
- Through Assistive Technology Into Employment
- Typing Tutor Comparison
- Upper Extremity Rehabilitation of Stroke: Facilitation of Corticospinal Excitability Using Virtual Mirror Paradigm
- Use of Visual and Proprioceptive Feedback to Improve Gait Speed and Spatiotemporal Symmetry Following Chronic Stroke: A Case Series
- Using Assistive Technology to Teach Emotion Recognition to Students With Asperger Syndrome: A Pilot Study
- Using eKidTools Software Tools to Provide Behavior Support in General Education Settings
- Using Music to Help Children With Disabilities Play
- Using Technology for Social Interaction Skills Instruction for Children and Adolescents With Asperger's Syndrome
- Using Virtual Reality in Psychology: Virtual Worlds in Treating Agoraphobia and Acrophobia
- VBrick Systems Enables Distance Learning for Deaf Students
- Video Game Technology Gives Veterans New Lease on Life
- Viewing Medium Affects Arm Motor Performance in 3D Virtual Environments
- Virtual Assistive Robots for Play, Learning, and Cognitive Development
- Virtual Reality as Assistive Technology
- Virtual Reality Training for Stroke Rehabilitation
- Visualization of Speech and Audio for Hearing Impaired Persons
- Walking but Not Barking Improves Verb Recovery Implications for Action Observation Treatment in Aphasia Rehabilitation
- Web-Based Intervention to Promote Physical Activity by Sedentary Older Adults: Randomized Controlled Trial
- Whistle While You Work
- Wizard-of-Oz Test of ARTUR - A Computer-Based Speech Training System With Articulation Correction
- Wordshark 3S