A.T. Literature- Daily Living Skills
- ‘Socially Assistive’ Bots to Help Kids Read, Exercise and More
- A Bumper Crop of Holiday Gifts for Disabled Kids
- A Comparison of Video Modeling Perspectives for Students With Autism
- A New Device for Dementia Patients
- A Verbal Cuing Device for Persons With Brain Injury: Development and Proof-of-Concept Case Study
- Accomplishing Technology Transfer: Case-Based Lessons of What Works and What Does Not
- A-Communicator: Towards Accessible Whiteboarding
- Acquisition and Generalization of Purchasing Skills Using a Video Enhanced Computer-Based Instructional Program
- An Evolution of Virtual Reality Training Designs for Children With Autism and Fetal Alcohol Spectrum Disorders
- Application of Computer Simulation to Teach ATM Access to Individuals with Intellectual Disabilities
- Asberger Syndrome Social Skills Games
- Augmented Environments for Pediatric Rehabilitation
- Changing How Qatar Sees the Blind
- Children's Creative Software Can Extend Expressiveness
- Combining Interactive Fun with Learning
- Comparison of Static Picture and Video Prompting on the Performance of Cooking-Related Tasks by Students With Autism
- Computer Assisted Instruction to Teach Item Selection in Grocery Stores: An Assessment of Acquisition and Generalization
- Computer-Based Video Instruction to Teach Persons with Moderate Intellectual Disabilities to Read Grocery Aisle Signs and Locate Items
- Computer-Based Video Instruction to Teach the Use of Augmentative and Alternative Communication Devices for Ordering at Fast-Food Restaurants
- Computer-Presented Video Prompting for Teaching Microwave Oven Use to Three Adults with Developmental Disabilities
- Considering Assistive Technology in the IEP Process: The Texas 4-Step Model
- Development of a Semi-Automatic Bill Sorting Device
- Disabled Adults Learn to Work From Computers
- Documenting Children's Learning Through Multi-Media Projects
- Early Learning Toolkit 2.0
- Electronic Performance Support Systems: An Assistive Technology Tool for Secondary Students With Mild Disabilities
- For Paterson’s Parents, the Choice Was Independence Over Special Education
- Helping Three Persons With Multiple Disabilities Acquire Independent Dressing Through Assistive Technology
- High Tech Cooking: A Literature Review of Evolving Technologies for Teaching a Functional Skill
- Impact of SMART Board Technology: An Investigation of Sight Word Reading and Observational Learning
- Judy Lynn Software Reviews
- JumpStart Artist
- Kid Pix Deluxe 3: MultiMedia and Creativity Program
- Laureate's New Sterling Editions: Featuring Optimized Intervention and the Sterling Administration System
- Learning Real-Life Cognitive Abilities in a Novel 360-Degree Virtual Reality Supermarket: A Neuropsychological Study of Healthy Participants and Patients With Epilepsy
- Lights, Camera, Action!
- Myth Busting
- Producing Virtual Worlds for the Rehabilitation of Disabled People (Simulating Shopping for Autistic Children)
- Promoting Independence Through Assistive Technology: Evaluating Audio Recorders to Support Grocery Shopping
- Reasonable Accommodation in Training Safety
- Reliability and Validity of the Awareness of Social Inference Test (TASIT): A Clinical Test of Social Perception
- Robot Helps Crack Autism Code
- Sentence Builder, iWriteWords and Other Apps for Helping a Special-Needs Child
- Simulating Social Interaction to Address Deficits of Autistic Spectrum Disorder in Children
- Software Helps Students With Autism
- State of the Science: Virtual Reality
- Study to Tackle Autism and Driving
- Supporting Transitions of Assistive Technology Users
- Teaching Grocery Store Purchasing Skills to Students With Intellectual Disabilities Using a Computer-Based Instruction Program
- Technology Solutions to Enhance Therapy for Communication and Cognitive Deficits for Under $30: Part Two of a Two-Part Series
- The Effect of Instructor-Created Video Programs to Teach Students With Disabilities: A Literature Review
- The Power of Digital Pictures to Cognitively Engage the Student
- The Social Skills Game
- Through Assistive Technology Into Employment
- Traveling by Touch: How Useful Are Tactile Maps?
- Use of a Hand-Held Personal Digital Assistant (PDA) to Self-Prompt Pedestrian Travel by Young Adults With Moderate Intellectual Disabilities
- Using a Sonified Topographic Approach to Communicate Spatial Information to People With Visual Impairments
- Using a Tactile Map With a 5-Year-Old Child in a Large-Scale Outdoor Environment
- Using a Three-Dimensional Interactive Model to Teach Environmental Concepts to Visually Impaired Children
- Using Speech Generating Devices to Increase Communication, Literacy, and Interaction Skills of Individuals With Autism Spectrum Disorder
- Using Technology for Social Interaction Skills Instruction for Children and Adolescents With Asperger's Syndrome
- Video Game Technology Gives Veterans New Lease on Life
- Video Supports for Teaching Students With Developmental Disabilities and Autism: Twenty-Five Years of Research and Development
- Virtual Environments Supporting Learning and Communication In Special Education
- Virtual Reality in the Rehabilitation of People With Intellectual Disabilities: Review
- Virtual Reality Training for Stroke Rehabilitation
- Virtually Real Activities
- What’s New in Wireless
- Young Adults With Complex Communication Needs: Research and Development in AAC for a "Diverse" Population

