A.T. Literature- Arm Exerciser
- Adaptive Videogame Platform for Interactive Upper Extremity Rehabilitation
- An Improved Method for Analysis of Rehabilitation Devices
- Assistive Robots in Health Care Settings
- Bilateral Arm Training With Rhythmic Auditory Cueing in Chronic Stroke: Not Always Efficacious
- Effects of Robot-Assisted Therapy on Upper Limb Recovery After Stroke: A Systematic Review
- Pilot Study to Test Effectiveness of Video Game on Reaching Performance in Stroke
- Poststroke Upper Extremity Rehabilitation: A Review of Robotic Systems and Clinical Results
- Robot-Assisted Arm Trainer for the Passive and Active Practice of Bilateral Forearm and Wrist Movements in Hemiparetic Subjects
- Robotic Upper-Limb Neurorehabilitation in Chronic Stroke Patients
- Sound Wall
- Testing the Potential of a Virtual Reality Neurorehabilitation System During Performance of Observation, Imagery and Imitation of Motor Actions Recorded by Wireless Functional Near-Infrared Spectroscopy (fNIRS)
- The Rutgers Arm, a Rehabilitation System in Virtual Reality: A Pilot Study
- Upper Limb Robot-Assisted Therapy: A New Option for Children With Hemiplegia
- Video Game/Robotics Combo Designed to Help Stroke Victims Recover

