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Memory Improvement Activity

Products are listed alphabetically.

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  1. ANIMAL MATCH-UPS --- DISCONTINUED. (Verified 08/2008) RETAINED IN DATABASE FOR REFERENCE. --- Animal Match-Ups is a visual memory improvement activity designed for use with children ages three years and up with cognitive disabilities. Children learn to recognize 28 animals by collecting matching pairs as they remember their positions in the layout....[More Information]

  2. CAN I REMEMBER? --- DISCONTINUED. (Verified 2/2006) RETAINED IN DATABASE FOR REFERENCE. --- Can I Remember? is a memory improvement activity designed for use by children with neurological and cognitive disabilities. This game consists of sets of high-quality matching photograph cards. Users turn the cards face down and then turn the cards face up two at a time. if the pictures match, the user takes another turn; if not, play moves to the next child. This game, designed for children ages six and up, includes two...[More Information]

  3. LARGE VISUAL MEMORY BOARD (MODEL K10630 & K10611) --- DISCONTINUED (Verified 11/2001) RETAINED IN DATABASE FOR REFERENCE. --- The Large Visual Memory Board (Model K10630 & K11600) is a memory improvement activity and a large knobbed puzzle designed for persons with memory disabilities. The board consists of six recessed circles cut into a wooden board. The circles are covered with easy grasp lids underneath which can be placed a variety of itmes including 3.5 inch x 5 inch photos or printed words and phrases. The birchwood board has a dry erase...[More Information]

  4. LEXIA CROSS TRAINER Picture of LEXIA CROSS TRAINER --- DISCONTINUED. (Verified 01/2010) RETAINED IN DATABASE FOR REFERENCE. --- The Lexia Cross-Trainer is a cognitive skills tutorial program designed for use by students with cognitive or learning disabilities. This suite of interactive software programs helps users to develop thinking, memory, and problem-solving skills, and to improve their performance in subjects such as reading, math, science, and social studies. COMPATIBILITY: For use with IBM or compatible computers or Apple Macintosh compu...[More Information]

  5. MUSICAL SHAPE & SORT --- DISCONTINUED. (Verified 01/2007) RETAINED IN DATABASE FOR REFERENCE. --- Musical Shape & Sort is an educational toy and hand-eye coordination activity designed to help children ages 9 months to 2 years learn basic shapes and colors as well as to build memory skills. With this toy, the child is challenged to place the right shapes in the right tube. A happy tune plays when the child succeeds. It automatically shuts-off when not in use. POWER: 9-volt battery (parent only battery compartment). ...[More Information]

  6. PAVE PROGRAM: PERCEPTUAL ACCURACY / VISUAL EFFICIENCY --- DISCONTINUED. (Verified 08/2012) RETAINED IN DATABASE FOR REFERENCE. --- PAVE: Perceptual Accuracy/Visual Efficiency is a perceptual training program designed to develop visual/functional and perceptual skills which form the basis for fluent silent reading and learning. The program has two steps: Visual Efficiency (scanning) and Perceptual Accuracy (flash) exercises. For Visual Efficiency, a target number or letter is presented and three numbers or letters per line scan randomly from left to...[More Information]

  7. TELL-A-STORY --- DISCONTINUED. (Verified 02/2006) RETAINED IN DATABSE FOR REFERENCE. --- Tell-A-Story is a memory improvement activity designed for use with children with cognitive and learning disabilities. This game requires players to use their memory to locate five cards featuring the same character and then use them to create and tell a story. The set includes 50 story cards and 10 character cards. The game can be used with one to five players ages four years old and up....[More Information]

  8. TOUCH N SEE --- DISCONTINUED. (Verified 08/2012) RETAINED IN DATABASE FOR REFERENCE. --- Touch 'N See is designed to teach matching of similar objects, while developing attention and short term memory skills for individuals with a learning disability. It aids in visual learning while strengthening logical reasoning. Twelve boxes with pictures or words beneath them are displayed. When a box is pressed, it reveals a shape, picture, letter or word. The matching box must then be found. Eight different levels ...[More Information]

  9. VISUAL MEMORY TRAY (MODEL KI0602) --- DISCONTINUED (Verified 11/2001) RETAINED IN DATABASE FOR REFERENCE. --- The Visual Memory Tray, Model K10602, is a memory improvement activity, perception game and large knobbed puzzle for persons with memory disabilities. The tray consists of a large wooden board and 16 recessed circles that can hide up to eight pairs of items. The circles are covered with easy to grasp lids measuring 1.75 inches in diameter. DIMENSIONS: 12 inches x 12 inches....[More Information]

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Maintained for the National Institute on Disability and Rehabilitation Research of the U.S. Dept. of Education
by ICF Macro under Contract No. ED-04-CO-0018/0007.

The records in AbleData are provided for information purposes only. Neither the U.S. Department of Education nor ICF Macro has examined, reviewed, or tested any product, device, or information contained in AbleData. The Department and ICF Macro make no endorsement, representation, or warranty express or implied as to any product, device, or information set forth in AbleData. The views expressed on this site do not necessarily represent the opinions of the Department of Education, the National Institute on Disability and Rehabilitation Research, or ICF Macro.